Andrea Uriarte shared a working process behind the Monomoto project, giving particular emphasis on texturing techniques in Substance Painter.
Check out TransforMR, a Unity-based system that can add AR objects within the environment.
Check out HeadGAN – a new neural network that performs one-shot reenactment by fully transferring the facial expressions and head pose from a driving frame to a reference image.
The new version comes with an updated USD-based workflow for exporting preview looks to Katana, support for multiple colors in paint strokes, and more.
Check out these awesome behind-the-scenes shots provided by Emilia Schatz.
The appeal could now delay changes for years.
In this article, we prepared 7 cool details and easter eggs that make video games more immersive and asked some of the artists who worked in the game industry about creating and adding said details to games.
An experienced 3D Artist Kevin Ketfi shared a breakdown of the Fairy Tale project and explained how to organize the working process with a strict deadline.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2A Stunning 3D Recreation of Walter White From Breaking Bad
- 3Random Flow: A New Plugin for Blender
- 4Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5
- 5AI Recreates Realistic Characters From Witcher & Walking Dead
- 6Creating a Dissolve Effect in UE4
Adobe Releases a New Warp Mode for Substance PainterI really don't see why people are losing their minds over this.....·
Making a Magic Forest with Megascans & UE4Where’d you get the trees? They’re gorgeous·
Making a Magic Forest with Megascans & UE4Hello, I was very inspired by your article. But there is a problem. I...·
Free Camera Shake Add-on for BlenderGreat free add-on!·
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