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80 Level Job Digest: Great Positions for Artists, Designers & CG Supervisors

Here are great opportunities to work for awesome studios like Nike, Platige Image, Firesprite, MSG Sphere Studios, metricminds, Blankhans, and BlackFoot Studios.

Skills & Experience:

  • At least 2 years of previous experience in a relevant position or as an in-game cinematic artist proven by a reel.
  • Good working knowledge of the cinematic language, staging, blocking, composition, and camera work.
  • Good knowledge of Maya and/or Motion Builder.
  • Experience working with motion capture data and/or good keyframe animation skills.
  • Basic understanding of the editing process.
  • Ability to work under tight deadlines within an established pipeline.
  • Excellent communication skills and communicative English skills.
  • A genuine interest in games, film, and animation.

Requirements:

  • Experience in game development (1-2 projects in Unreal Engine preferred)
  • Solid knowledge of the Unreal Engine
  • Ability to identify and describe issues and bugs
  • Experienced with data transfers between engines and 3rd party software content
  • Knowledge of animation inside the Unreal Engine (e.g. control rig, animation editor, animation blueprints)
  • Strong artistic and technical skills and excellent attention to detail
  • Strong time management & organization skills
  • Excellent communication skills both on a technical and creative basis
  • Able to work well in a team
  • Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
  • Sport a problem-solving attitude

Details:

  • 3+ years of professional experience working with animation pipelines
  • Strong working experience with Autodesk Motionbuilder
  • Experienced with data transfers between engines and content creation tools (Maya, Motionbuilder, etc.)
  • Excellent knowledge and experience with Python scripting for task automation and creating scripts inside content creation tools
  • Experience in Unreal Engine 4 or any professional game engine
  • Possess an approachable, customer-oriented demeanor
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • A desire to work in a diverse and inclusive environment

Qualifications:

  • Bachelor’s degree in Design/Art, 3D Art, Game Design or equivalent combination of education, experience, and training
  • 5 years’ experience successfully delivering results in production or creative studio
  • Expert level proficiency in standard 3D software including game engines; Unreal preferred
  • Strong working knowledge of 3D modeling programs (Maya preferred) and Adobe CC (Substance Suite, Photoshop and Illustrator)
  • Experience in AR/VR/XR and or game design is a definite plus

Your profile:

  • 5+ years of experience designing experiences, products, and platforms as a User Experience Designer or Interaction Designer.
  • Experience with Figma, Adobe Creative Suite, Miro, or other industry design and prototyping tools.
  • Experience designing interfaces and interactions for PC or console games.
  • A minimum of 1-year experience working with game engines (Unreal, Unity, etc.).
  • Solution-driven and self-motivated.
  • Excellent English communication skills and comfortable working closely with other engineers, designers, and producers in a fully remote environment.

Requirements:

  • Previous experience as an Art Director on a AAA title, from initial concept to the final product
  • An eagerness to learn new working practices and software but can bring their own experience of best working practices to the team and studio
  • A thorough understanding of the latest art workflows
  • Excellent and demonstrable art skills with a thorough understanding of the fundamental principles of art
  • Energetic and positive attitude with strong leadership skills

Qualifications:

  • Deep understanding of high-end VFX processes and CG pipeline.
  • Minimum of 10 years experience in CG across a wide variety of content including film, advertising, episodic, and commercials.
  • Expert user of Maya or Houdini, plus a working knowledge of other 3D software and tools.
  • Expert knowledge of lighting and rendering, and experience with Arnold, Redshift, VRay, Octane, and other common render engines.
  • Experience managing asset creation and use across numerous shots and sequences
  • Proven artist management and leadership skills.
  • Ability to multi-task, prioritize, take criticism, and work under high pressure with tight deadlines while maintaining team cohesion.

Requirements:

  • At least 2 years professional experience working on modern game engines
  • A strong passion for FPS (first-person shooter) game development
  • Proficiency in relevant UE4/UE5 Blueprints and Niagara
  • Good communication skills, both verbal and written
  • Ability to efficiently work remotely (capable PC and internet connection)

Check out more openings on the 80 Level Job Board. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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