Get a chance to work for Ubisoft, Nintendo, MSG Sphere Studios, Aspiring Unicorn Games, SAFEHOUSE, Moment, Flying Wild Hog, Streamline Studios, and Toast VR.
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.
A group of veteran UI/UX devs left our cushy AAA jobs to form a better studio. A studio that doesn't crunch.
That's fully remote so we can live where we please. That pays well. That works on a variety of projects that we choose as a team. That was three years ago, and we've realized our dream; working as a first-class UI/UX support studio with everyone from The Behemoth on Alien Hominid Invasion, to The Initiative on Perfect Dark, to Epic on the UE5 Matrix Demo.
Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment, and review methods of operation so that we may continually improve the quality of the games that we produce.
Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal-opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
SAFEHOUSE is looking for an experienced technical artist to work on multiple unannounced AAA game and film projects. The game is a long-running, industry-leading Japanese IP with global, mass-market appeal, which is forging ahead into the next generation using Unreal Engine 5. The ideal candidate for the job will have a deep understanding of both the technical and creative side of graphics and animation creation. They will be able to confidently act as a bridge between the Art Team and the Engineers, and shepherd a design from concept to final touch to help show the world what this legendary franchise can do in UE5.
Moment, formerly known as Moment House, is an immersive community platform expanding with an unannounced product called Worlds. Since its inception in 2019, we’ve helped artists and creators design, deploy, and monetize social experiences where their global communities gather. Live ticketed Moments with artists and creators from Justin Bieber, Halsey, and Anderson Paak to Andrew Schulz, KSI, Morbid: A True Crime Podcast, Tame Impala, Tiny Meat Gang, Kaytranada, Whitney Cummings, and Kygo have connected music, art, podcast, and comedy communities of millions across 168 countries. As a conduit for the community, we're expanding our immersive experiences platform with Worlds, a utility-forward product to enable artists and creators to build stronger bonds with their communities in real time.
We are a team of top-tier and dedicated developers, designers, programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.
Our team is currently working on a brand new and ambitious project for next-gen consoles and PC, created in Unreal Engine 5.
We are looking for a full-time VFX Artist who will be responsible for the creation and integration of top-quality real-time VFX for our fast-paced third-person action title. The ideal candidate has an understanding of the creation of remarkable in-game visual effects and should exhibit creativity, technical and artistic skills.
A Game Designer at Streamline Games is responsible for nurturing game ideas from concept to completion. You are the traffic controller of the flow of ideas through the team. Part storyteller, part world-builder and part architect of the games we create. You will work with the Game Director to ensure that the overall vision and direction of the game is adhered to.
Toast VR is looking for a rockstar Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self-driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you.
This role is for an experienced Environmental Artist to bring their experience to our business and take on an important role in the development of our next VR game for PlayStation VR, Oculus Quest and PC headsets (secret code name is currently “Matilda”).
As a Junior Designer at MSG Entertainment Interactive, you develop entertainment that’s equal parts video games, amusement park rides, and spectacles. Your target platform is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. You build from specifications and team objectives and iterate to eventual production-quality deliverables. You’re part of a veteran cross-functional team and learning from each other every day. As an ideal candidate, you bring a solid design foundation and a broad range of skills including gameplay, and real-time iterative game pipelines. You have a passion for gaming and can create immersive, exciting work.
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
As a Technical Artist at UbiTO, you and your team strive towards creating game features that are visually stunning while maintaining their performance, exceeding the expectations of players.
To achieve this, you bring together the worlds of the artist and the programmer, acting as an interpreter and problem-solver. With your help, the two collaborate cohesively and efficiently, while staying on time and sticking to budget, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, while keeping an eye on quality.
More jobs can be found on the 80 Level job board.