Richard Meredith allowed us to repost his article on basic multithreading in Unity.
Brian Leleux broke down his recent relighting of Liam Tart’s scene in Unreal Engine 4.20: primary light sources, color grading, settings and more!
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.
Have a look at the updated version of Saya, which was animated with the help of mocap tech from Toei.
DAIN-APP shared a video showing how AI can turn animations into 60 FPS. Check it out!
Today we present to you our talk with Makan Gilani about the way you can make your 3D beasts break the Internet.
Jasmin Habezai-Fekri did a breakdown of her new stylized environment Bird House created in ZBrush, Substance tools, and Unreal Engine 4.
Have you heard about a service called artbreeder? It’s an AI platform that lets users easily mix several images to get new ones.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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