A Beautiful Cathedral Scene Set Up in Unreal Engine 5

The environment is available as a downloadable asset pack via Unreal Engine Marketplace.

3D Environment Artist Mike Kurabi has recently unveiled Ancient Cathedral, a modular 3D cathedral scene created by the artist during the last couple of months. Powered by Unreal Engine 5, the environment features dozens of high-detail hand-made assets created by Mike using Maya, ZBrush, Substance 3D Painter, Substance 3D Designer, and Quixel Mixer.

What's more, the entire scene is available as a downloadable asset pack via UE Marketplace. It includes dozens of game-ready props, PBR materials and textures, and a finished sample scene.


  • Complex vertex paint setup with multiple layers.
  • Versatile trimsheets and tileable materials.
  • Finished demo map with cinematic lighting.
  • Advanced master materials, which support lots of features, multiple normal maps, vertex paint, etc.
  • Modular architecture meshes and game-ready props
  • Number of Unique Meshes: 141
  • Collision: Collision: Yes, automatically generated, hand-made and per-poly mix based on the complexity of asset.
  • LODs: Yes + Nanite
  • Number of Materials and Material Instances: 57
  • Number of Textures: 84

You can learn more and purchase Ancient Cathedral here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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