Prepare for the next chapter with this behind-the-scenes look.
The next Horizon chapter is just around the corner so we've decided to explore the first game again. Let's have a look at a presentation from 2017 that explores one of the most challenging aspects of game design - the title's AI.
Among other topics, the team discussed navigation for agents of varying size in a dynamic environment, using a combination of HTN planning and utility-based decision making, plus coordinating groups of agents.
You can find the presentation here. You can also check out a great video by the AI and Games channel below:
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