An In-Depth Look At AI In Horizon Zero Dawn

Prepare for the next chapter with this behind-the-scenes look.

The next Horizon chapter is just around the corner so we've decided to explore the first game again. Let's have a look at a presentation from 2017 that explores one of the most challenging aspects of game design - the title's AI. 

With this game, the Guerrilla game switched from the level-based, tactical, first-person shooter genre to open-world, action RPG so they had to design new systems, especially when it comes to Horizon's machines. The presentation explores the challenges they faced when developing the AI for Horizon Zero Dawn and the solutions they chose. 

Among other topics, the team discussed navigation for agents of varying size in a dynamic environment, using a combination of HTN planning and utility-based decision making, plus coordinating groups of agents.

You can find the presentation here. You can also check out a great video by the AI and Games channel below:

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