The artist used Epic Games' City Sample to create this project.
Screenshot Capture Artist at EA DICE Petri Levälahti, also known as Berdu, has unveiled an extremely realistic traffic jam simulation made using Unreal Engine 5. The project, appropriately titled Rush Hour, demonstrates a realistic depiction of a modern metropolis with thousands of cars driving at a snail's pace. The project also shows some ultra-realistic assets such as traffic lights, signs, parking meters, and more.
The author commented that everything was captured in the photomode. To create this realistic simulation, Petri used ScaleCrowdCount 4-6, FOV 10-40, plus the usual quality settings. You can check out the video demonstration of the project attached above or by visiting the artist's Instagram and YouTube pages.