Fabio Cazzador presented a new realistic portrait based on John Patrick Gañas' illustration.
Tom Newbury shared some great renders.
Marceau Tonoli shared an impressive hand-painted still-life 3D project and explained how it was made.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Amos Lee demonstrated a beautiful new model created with Maya and Arnold.
This real-time portrait was made by Helena Shin.
The artist unveiled his "most challenging project yet".
Additionally, the artist utilized Maya, ZBrush, and Mari to create the model.
- 1Unity Corrects Fee Policy After Backlash
- 2Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 3Epic Games Launched a Free Unreal Fellowship Animation Course
- 4This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 5This AI Model Can Turn Text Prompts Into 3D Models
- 6Skyblivion's Dev Won't Give Up On Their Remake
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