Breakdown: The Workflow Behind Adobe's New Version of X-TAON

The Unreal Engine team has revealed some behind-the-scenes information about Adobe's 2021 version of X-TAON.

Back in November 2021, Adobe had demonstrated a new and improved version of X-TAON, a digital 3D car made using Substance 3D software. For context, X-TAON was first created by Allegorithmic in collaboration with Car Designer Takumi Yamamoto and 3D Modeler Frédéric Gasson all the way back in 2018. The team had also launched a texturing contest that required 3D Artists to produce their own versions of the car, textured with Substance 3D Painter. One of the winners of this contest, a Freelance Artist from Ireland Ronan Mahon, impressed the judges so much that he was invited last year by the Substance 3D team to create a new version of X-TAON.

Now, four months after the digital car was made, the Unreal Engine team has posted an in-depth article that shares some behind-the-scenes information about X-TAON. According to the team, Ronan introduced Unreal Engine to the workflow behind the car. The Substance 3D-Unreal Engine combination worked like magic and allowed the art team to fully unleash their creativity.

The article tells us about the workflow behind the 2021 version of X-TAON, explains how the team worked on the car's interior and exterior, shows how Ronan worked with reflections and ray tracing in Unreal Engine, and more. You can check out the entire article here.

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