The movement looks nice and accurate.
Capcom has recently held a RE:2023 conference where it showed off the advancements of its RE Engine, originally designed for Resident Evil 7 but then used in other games, including Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6.
The studio demonstrated how motion capture data runs directly in the engine, in real time, with RE Preview, and the movement is incredibly smooth and accurate. This allows developers to immediately check if the models fit the scene and look natural.
As animations are hard to check in DCC software, Capcom's tool is extremely handy here as well. Moreover, RE Preview provides physics simulation so you can see the impact directly. It can correct terrain, too: while the actor is moving on a flat surface, their in-game model can walk up or down the stairs, for example, so you don't have to assemble a special set for the scene in the studio.
RE:2023 covers many topics in Capcom's workflow. It is available on YouTube, and here is an outline of what you can learn about:
Capcom definitely has the budget to develop its research: it has recently reported a 52.7% year-over-year net sales increase to $498 million in the first half of 2023. Part of the success has to be attributed to Street Fighter 6, which had sold 2.47 million units by the end of September, and the Resident Evil 4 remake reaching 5.45 million units.
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