Character Art

Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4

Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.


Tsubasa Nakai

Published on

Oct 20, 2021

Creating a Realistic Portrait of Thomas Pesquet

A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.


Arthur Gatineau

Published on

Oct 06, 2021

Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrush

Principal Character Artist at Guerrilla Games Arno Schmitz explained how he managed to create a realistic portrait of his grandma in 3D, shared the workflow, and showed some techniques for making realistic-looking faces.


Arno Schmitz

Published on

Oct 04, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 


Rong Deng

Published on

Sep 30, 2021

Irradiation: The Development Process Behind a UE-made Film

A Director and 3D Artist Sava Zivkovic talked about the production process behind Irradiation – a short film made using Unreal Engine, Blender, and motion capture.


Sava Zivkovic

Published on

Sep 27, 2021

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