Simon Verstraete continues to experiment with destructible objects in Unreal games.
Simon Verstraete shared a couple of new updates on his game project being made with Houdini and Unreal Engine featuring awesome mechanics. The artists showed how the assets are added and also shared a look at a laser that destroys nearby walls and objects too.
Previously, we shared a tutorial by Simon Verstraete explaining how you can create a destructible asset for your Unreal project. The asset is pre-baked in Houdini so the game engine does not have to simulate making it more game-friendly. The project uses a number of tricks including the Normal vector as velocity in the simulation allowing users to control where the impact should be and how intense it will be.
You can find it below: