Evan Gintsiak, 3D Character Artist and mentor at Vertex School runs a great course for character artists, discussing all the steps of character creation from facial details to accessories.
Evan Gintsiak is a 3D Character artist from Tel Aviv, Israel. Currently working as head of a 3D department at DataGen Tech. Evan is a self-taught 3D artist. However, he has a game development Diploma from IAC - Israeli Animation College, where they had a short 3DS Max introductory course. At Vertex School, Evan is a mentor of the Fantasy Character Portraits course.
With the mentor, you will go through the full process of modeling, and sculpting Characters' portraits. At the end of the course, students will create a portfolio-ready character portrait. Step-by-step, you will deep into collecting references, blocking in and sculpting the character, then move into retopology and UVs, then texturing and presenting.
This course consists of eight live lessons:
1. Block Out Concept
Gathering references, organizing a reference board developing the main idea, starting to block out the face
2. Facial Sculpting and Topology
Continue sculpting the face, breaking down the reference character features, transferring them into our sculpt. Retopology using Wrap3
3. Finalize Sculpt and Hair Blockout
Finishing the sculpt, blocking out the hair in a specific way to be usable upon hair system creation, blocking out accessories
4. Texturing and Maps Export
Texturing the skin and exporting Specular, Displacement, and Normal Maps.
5. Eyes and Shading
Eye modeling process. Setting up skin and eye shaders. Tweaks to exported maps.
6. Clothes and Accessories
Creating clothes and accessories, Texturing in Substance Painter, Shading.
7. Hair Creation
Hair creation using hair cards workflow. Peachfuzz, eyelashes, and eyebrows.
8. Lights, Render, and Post Processing
Lighting our scene, camera setup and scene setup, depth of field.
The course offers live mentorship for 8 weeks and will take approximately 10-20 hours per week. To start it, you should have basic knowledge of ZBrush and 3D Software Packages.