Crytek Is Seeking a Highly Skilled Senior Lighting Artist to Work on Crysis 4

Crytek is looking for a skilled Senior Lighting Artist to join the team and contribute to the fourth installment of the Crysis franchise.

Crytek, the developer of Crysis, is actively searching for a highly skilled Senior Lighting Artist to join its team and contribute to the anticipated fourth installment of the Crysis franchise.

The studio is looking for a specialist who ho possesses strong communication skills and can effectively bridge the gap between programmers and artists. This role requires expertise in developing state-of-the-art lighting solutions for next-generation games.

The prospective employee will be based in Frankfurt, with Crytek offering an attractive relocation package. For candidates who are already based in a European Union member state, a permanent work contract is available with the option to work remotely.

Responsibilities:

  • Working with Level Designers, Artists, and Programmers to create real-time and baked lighting moods and effects for static, dynamic, and animated environments, cinematics, characters, etc. within the platform's limitations;
  • Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.);
  • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces;
  • Finding, discussing, and fixing material inconsistencies that might affect shading quality;
  • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game;
  • Texture creation using available graphic applications (e.g. Photoshop);
  • The population of light entities and cube maps in a game using the CRYENGINE Sandbox Editor and tools;
  • Color grading (e.g. compositing, color correction);
  • Global Illumination Setup;
  • Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools;
  • Take on a number of tasks and responsibilities across multiple projects within Crytek;
  • Develop, refine, test, and provide feedback on new cutting-edge technologies created for the CRYENGINE;
  • Solving technical issues that arise with new tools or game performance.

Requirements:

  • 4+ years of professional experience lighting for next-gen games on PC and console hardware;
  • Experience in working within hardware constraints of PC and console hardware;
  • Experience with real-time and baked lighting solutions for video games is a necessity;
  • Excellent art sense (e.g. knowledge of composition, color, lighting, etc.);
  • Solid understanding of the basic theory of light propagation and light-material interaction;
  • Ability to work with multiple disciplines to meet the project’s specific needs;
  • Capable of working both as a member of a development team and individually with minimum supervision;
  • Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem-solving;
  • Ability to quickly understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming demands;
  • An organized approach to problem-solving and time management;
  • Good English communication and writing skills;
  • Positive team-oriented attitude;
  • Be proactive and self-motivated. 

You will be an ideal candidate if you have experience with CRYENGINE and Sandbox Editor and experience in working with feature film workflows. Strong comprehension of both real-time and pre-baked lighting systems is also a plus.

Additionally, it would be great if you have hands-on experience in crafting and configuring geometry assets specifically for in-game lighting effects. Furthermore, familiarity with real-world lighting situations (including natural light and artificial “studio” type lighting, and/or photography) is highly valued.

You can learn more about the position and apply here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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