The artist utilized a combination of Megascans, photogrammetry, and custom-made assets to recreate the iconic location from Dragon Age: Inquisition.
To create the scene, the artist utilized a combination of Megascans assets, free photogrammetry assets, and hand-made assets in Blender. UE5's Nanite, Lumen, and the Niagara particle system were used for the fully dynamic scene and atmospheric effects. Additionally, Leo used Volumetric Clouds to create a foggy atmosphere.
You can learn more about the artist's other projects by visiting Leo's ArtStation page.