Scene by Nikolay Usov
Creators can use any of their favorite 3D design tools — whether it’s Adobe, Autodesk, Blender, Epic Games, Reallusion, or more — to design, model, and texture assets. Participants must bring the assets into Omniverse Create and compose the scene, then export final renders using the Omniverse RTX Renderer.
For ultimate authenticity, creators can access a collection of free assets sponsored by TurboSquid by Shutterstock, with the ability to use a maximum of three of these assets in their final scene.
The contest celebrates the Omniverse platform’s ability to connect 3D workflows using Universal Scene Description (USD) and enhance creative workflows with free access to core NVIDIA technologies like advanced physics and RTX-accelerated ray tracing.
The contest winners will be announced at NVIDIA GTC on November 11th during the second Omniverse User Group event, which will include a behind-the-scenes look at upcoming NVIDIA Omniverse platform features and the opportunity to connect with others in the Omniverse community.
And for the first time, NVIDIA GTC is hosting an exclusive collection of artist-focused sessions for creators of all levels, presenting new ways to enhance design workflows. In his session, A New Era of Realism: Building Breathtaking Cinematic Renderings in Omniverse, Andrew Averkin, Lead Environmental Artist at NVIDIA, will showcase an inside look at the making of Boyhood, the scene that inspired the Omniverse contest.
Scene by Andrew Averkin
See the future of virtual worlds, in which artists and creators are needed more than ever to populate infinite virtual worlds during A Vision of the Metaverse.
Or step behind the scenes of NVIDIA’s technical artistry department to see how NVIDIA brought the last GTC keynote into the holodeck with The Making of Jensen's Virtual Kitchen and Digital Human Technologies Behind Virtual Jensen and SIGGRAPH Real Time Live.