Feature
Creating Characters for a Police Simulator with CC3 & Headshot Plug-In
Members of the Aesir Interactive team have told us about their game Police Simulator: Patrol Officers, spoke about using Reallusion's Character Creator to make the game's characters, and discussed using the Headshot plug-in to add more personality to NPCs.
A Deep Dive Into Generative Art
Lead Material Artist Ishan Verma shared a massive breakdown of generative art, demonstrated countless examples of beautiful generated art pieces and explained how they were made, spoke about various text-to-image AIs, and discussed what the rise of AIs means for artists.
Creating Resident Evil 2-Inspired Darkroom in Unreal Engine 5
Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
What is NFT Art?
John Leighy explained what NFTs are, clarified how the technology works, and spoke about the use cases of NFTs.
Making a Stylized Cash Register in Blender, ZBrush & Marmoset Toolbag
Yuri Bancov has told us about the work process behind the Cash Register project, shared some tips on how to make baking easier, and talked about creating stylized textures.
Tutorial: How Light Works & Types of Shadows
Carlos Lemos explained what light is, discussed what to think about when working with lighting, and talked about the characteristics of shadow.
Creating Indiana Jones' Intro Scene With YAHAHA Tools
3D Generalist Solarsheep spoke about using the YAHAHA platform for 3D art creation and demonstrated how to use the company's tools to recreate an intro scene from Indiana Jones and the Raiders of the Lost Ark.
Setting Up Mechanics for a VR Game in Unreal Engine
Justin Nam talked about the work behind the Broken Rock project, explained how VR interactions were developed, and shared the technical aspects that helped the project management.
Creating a Procedural Wall Generator for Unreal in Houdini
Fabien Burger revealed the working process behind the Elden Ring-inspired brick wall generator, demonstrated the entire Houdini workflow behind the project, and explained how the generator was integrated into Unreal Engine 5.