Finland-Inspired Procedural Swamp Biome Made With Blender

The scene was set up by Jesse Miettinen using Geometry Nodes.

3D Blender Artist Jesse "Blenderesse" Miettinen has recently shared a series of demos showcasing an absolutely gorgeous 3D swamp environment inspired by the marchlands of Finland, the artist's homeland.

Created as a personal project for Jesse's short movie, this procedural landscape was set up in Blender using the software's Geometry Nodes toolset. Additionally, the author utilized some of the vegetation assets offered by the Geo-Scatter plug-in and the Camera Shakify add-on to set up the realistic camera shake.

"I built my own setup for this cause I needed the biome to also affect the ground shape," commented the creator. "There's deeper ponds and areas near pines and some denser scatter are higher. Wind is just noise texture rotation, multiplied by the 'stiffness' value per type."

Previously, Jesse also revealed an amazing short animation inspired by the Dune series, a brand-new cottage generator, a procedural hazmat tent simulation, a Geometry Nodes-powered bridge generator that can adapt to the landscape, a powerful generator that can create entire cities, a procedural water smudge mask generator, and more. You can find all these projects and more by visiting the artist's Twitter page.

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Published 18 April 2024
Theodore McKenzie
Head of Content