Convert V-Ray to Blender Principled BSDF materials.
James Vella published a free script that allows converting V-Ray materials to Blender Principled BSDF materials. This is a fast way to import the models so that the material is automatically converted and imported into Blender with PBR materials applied with correct default settings.
The converter takes a V-Ray material with Roughness workflow, converts it to Standard (Legacy) material, and is ready for export to FBX.
Another benefit of this workflow is that the imported into Blender file can be directly exported to GLB/GLTF for real-time workflow.
Check out the details here and get the code on GitHub. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.