Articles

A Juggler's Tale: History, Development & Techniques

Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.

Author

Elias Kremer

Published on

Oct 01, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 

Author

Rong Deng

Published on

Sep 30, 2021

Technical Aspects of King's Bounty II

A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.

Author

Alexey Vlasov

Published on

Sep 18, 2021

Making Indoor & Outdoor Locations for a Video Game

An Environment Artist who worked on a narrative-driven game Tell Me Why Florian Potier told us about the production process behind making locations for the game, shared the workflow, and talked about being a part of a game developing team.

Author

Florian Potier

Published on

Aug 24, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more