Articles

Developing SWIFT, Part 2: Characters, Environments & Animations

The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.

Author

The SWIFT Team

Published on

Dec 02, 2021

Developing SWIFT, Part 1: Combat & Gameplay Mechanics

The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics. 

Author

The SWIFT Team

Published on

Dec 01, 2021

Solo Artist Turned Game Developer Creates a Game with Real-Time Tools

Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.

Author

José Antonio Tijerín

Published on

Nov 24, 2021

ZibraAI: Generating Realistic Fluids with Machine Learning

The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.

Author

Alex Petrenko

Published on

Nov 08, 2021

A Juggler's Tale: History, Development & Techniques

Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.

Author

Elias Kremer

Published on

Oct 01, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 

Author

Rong Deng

Published on

Sep 30, 2021

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