Articles

Solo Artist Turned Game Developer Creates a Game with Real-Time Tools

Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.

Author

José Antonio Tijerín

Published on

Nov 24, 2021

ZibraAI: Generating Realistic Fluids with Machine Learning

The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.

Author

Alex Petrenko

Published on

Nov 08, 2021

A Juggler's Tale: History, Development & Techniques

Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.

Author

Elias Kremer

Published on

Oct 01, 2021

There You Are: Developing Process Behind a Narrative-Driven Game

Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration. 

Author

Rong Deng

Published on

Sep 30, 2021

Technical Aspects of King's Bounty II

A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.

Author

Alexey Vlasov

Published on

Sep 18, 2021

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