Articles

Developing SWIFT, Part 2: Characters, Environments & Animations

The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.

Author

The SWIFT Team

Published on

Dec 02, 2021

Developing SWIFT, Part 1: Combat & Gameplay Mechanics

The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics. 

Author

The SWIFT Team

Published on

Dec 01, 2021

BitCraft: Developing a Player-Driven MMORPG

The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.

Author

Alessandro Asoni

Published on

Nov 27, 2021

ExeKiller: Developing a Cyber-Western Game

Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.

Author

Paradark Studio Team

Published on

Sep 28, 2021

Broken Ranks: Developing an Old-School RPG

The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.

Author

Krzysztof Danilewicz

Published on

Sep 03, 2021

Making a Metroidvania Game with Interesting Mechanics in Unreal Engine

The Director at QUARTOMUNDO Fernando Rabello talked about the studio's upcoming game The Light of the Darkness, told us how the game was born, and explained why they had to change the game engine several times.

Author

Fernando Rabello

Published on

Aug 06, 2021

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