Articles

The Delicate Process of Localizing Disco Elysium

The Head of Translation Services at Testronic Manuel Verdinelli told us about the intricacies of localizing one of the most text-heavy video games of all time – Disco Elysium, talked about the challenges during the production, and gave a piece of advice for aspiring translators.

Author

Manuel Verdinelli

Published on

Jun 24, 2021

A Look Into Game UI: From 1960s to the Present

We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.

Author

Anna Shcherbinina

Published on

Jul 28, 2020

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