Cococucumber's Co-Founder Vanessa Chia talked about their recently released game Echo Generation, discussed the game's production and art style, and touched upon gameplay mechanics.
Today we've gathered the list of courses that would be beneficial if you are working on a new application or need help in updating your current apps.
In this article, we prepared 7 cool details and easter eggs that make video games more immersive and asked some of the artists who worked in the game industry about creating and adding said details to games.
Kornelia Błażyńska told us how the visual aspects of the Boti Boi project were created, explained how the animations were made, and shared the workflow with shaders.
Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.
Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration.
Co-Founder of Moonlight Kids Chris Sumsky talked about the studio's recently released game The Wild at Heart, explained the game's mechanics, and discussed challenges they faced during the production.
Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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