The team shared another 2017 session, featuring Doom composer providing a detailed look into the compositional process.
The GDC team shared another 2017 session, featuring Doom composer providing a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. The team posts a fresh GDC video every week, so make sure to subscribe to their channel to watch thousands of more in-depth talks from their archives.