GTA's Grove Street Recreated in Unreal Engine

Check out this version of the notorious Grove Street made in Maya, Substance 3D Painter, Megascans & Unreal Engine 4.

With all this GTA drama going on all across the Internet, it is very easy to become overflown with negativity simply due to the sheer amount of emotions that the remastered trilogy has brought. To help reduce all this negativity, here's Environment Artist Zheng Zhangming's take on the famous Grove Street from GTA: San Andreas.

The environment itself was created using Maya, Substance 3D Painter, Megascans, SpeedTree, and Unreal Engine 4 and released by the author a year ago. According to Zhangming, it took about a month to finish the project and it was a blast working on it. Plus, the author did some quick lighting studies based on the projects, showcasing the capabilities of the software and the author's skills.

We highly encourage you to visit Zheng Zhangming's ArtStation Page to check out more cool environments made in Unreal Engine. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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Comments 3

  • Anonymous user

    Bro they need this man working for them this looks amazing if they would’ve done this for the remasters they just dropped they would’ve been so beautiful good job man

    0

    Anonymous user

    ·19 days ago·
  • Anonymous user

    Amazing. At least one of the games should have been recreated from the Ground up and looked like this. Rockstar’s good name has been tarnished by Grove Street Games.

    0

    Anonymous user

    ·19 days ago·
  • Anonymous user

    I wanna this graphich in a 2021 remastered edition .... i hope rockstar never give more job for grove street games....

    0

    Anonymous user

    ·22 days ago·

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