Krystian Komisarek shared one more look at the soon-to-be-released Fluid Flux 2.0 add-on for Unreal Engine.
Game Developer and Programmer Krystian Komisarek has shared one more demo, showcasing the capabilities of Fluid Flux 2.0, an upcoming update for the powerful water system for Unreal Engine 4 and Unreal Engine 5 based on 2D shallow-water fluid simulations Fluid Flux.
This time, the creator presented a highly-realistic coastline map set up with the new version of the add-on, noting that the 2.0 version will have a focus on large-scale 3D maps with oceans. According to the developer, the coastline seen in the demo is not simulated, as "the ocean water uses Wave Profiles and is blended with the pre-baked simulated state".
In addition, Krystian shared one more list of the update's new features and improvements:
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