Hubert Mika's real-time modular post-processing effects focus primarily on simulating various real-life camera imperfections.
Last month, we shared Hubert Mika's preview of IMPERFECTER, showing how easily the bodycam effect can be achieved with the help of this Post-Process toolkit for Unreal Engine 5, providing a set of modular effects focused on simulating various real-life camera imperfections.
IMPERFECTER is now available, complete with documentation and a playable demo to showcase the effects in real-time. This toolset is perfect for creating found-footage, bodycam, and digicam-style video games, adding that final touch of realism to your projects.
The effects are created using Global Shaders integrated into Unreal Engine's rendering pipeline, which enables the creation of complex post-process effects that aren't achievable with standard post-process materials. The modularity of these effects provides both ease of use and greater control, allowing you to reorder and apply them multiple times as needed.
IMPERFECTER
IMPERFECTER
IMPERFECTER
List of all available IMPERFECTER effects:
- Lens Distortion – Applies a barrel/pincushion lens distortion to the screen
- Sharpen – Adds a sharpening effect to the screen
- Overlay – Adds a gradient or an image on top of the screen
- Soften – Adds a blur/softening effect to the screen
- Chromatic Aberration – Adds a Chromatic Aberration/Lens Fringe effect to the screen
- Compression Artifacts – Simulates the low-bitrate artifacts caused by lossy compression algorithms
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