Inside Unreal Episode: Behind the Scenes of Mortal Shell

Join co-founders of Cold Symmetry Andrew McLennan-Murray and Anton Gonzalez to learn more about the use of UE4 in the development of Mortal Shell. 

In the new episode of Inside Unreal Andrew McLennan-Murray and Anton Gonzalez talked about the development of Mortal Shell, action RPG set in the destroyed world, using Unreal Engine. 

A 4-hour-long talk includes interesting insights into the production steps and the following Q&A session for each of them: 

  • Movement Example and Animation
  • Level Scripting and Soft References 
  • Art and Blueprints- Character Light Rigs and LightRig Volume
  • Animation Prototyping 
  • Input Queue System Example
  • Audio and Sound Notifies 

At the end of the episode, Vitaly Bulgarov has also joined the discussions, answered a few questions, and gave a little inspirational speech. 

Watch the episode on the official Inside Unreal YouTube channel. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.


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