Jelly-Like Soft Bodies Created With Unity

The project was created by Cyan for Technically A Challenge.

Game Developer and Tutorial-Maker Cyan, who specializes primarily in creating incredible shaders in Unity, impresses us yet again by showcasing a cool new project created for Technically A Challenge, Harry Alisavakis' challenge that tasks Tech Artists to create something beautiful related to a certain topic. This time, the creator demonstrated some amazing Unity-powered jelly-like soft bodies, simulated on the CPU. According to the artist, the setup "uses a spring-mass model and the mesh inside that is distorted by trilinear interpolating the vertices".

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