EveryPoint's Jonathan Stephens has demonstrated how to create a 3D model of a brick wall just by looking at it.
6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.
Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.
For this week's Courses Digest, we compiled 5 different tutorials, each of which will help you to become better in different branches of art.
Take a look at these four 3D Artists from the Talent Platform community who talked about their dream jobs, their ways to become a better artist, and what software is their favorite.
Gabs Hega talked about modeling and texturing a Mad Max-inspired car in Blender and Substance Painter, shared some WiP videos.
Rajesh Parmar shared a massive breakdown of his project "Snowed Inn" Docks - The Traveller's Tavern, thoroughly explained the workflow, and share a lot of useful tutorials for Environment Artists.
Antoine Gérin talked about creating a working engine prop, discussed the workflow, and shared some advice about Blender and Substance tools.
David Yow discussed creating high-quality characters for AAA games.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
- 6Blender 3.0 Has Been Released
Tutorial: Creating a Hologram Shader in Blenderthank you for featuring me! if you have any suggestions for tutorials...·
UE4-Powered Modular Sci-Fi Undeground LabThanks all,·
Autodesk Reveales Their New PAYG Pricing SystemSo $1000 a year? Better raise your rates·
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
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