The prototype was made using Unreal Engine 5.1.
3D Environment Artist and Principal Lighting/Lookdev Artist at Tornbanner Studios Pasquale Scionti, whose outstanding works inspire us year after year, has recently unveiled yet another amazing project that involved one of his earlier pieces.
This time, the creator has managed to turn his Silent Hill-inspired scene, made using Megascans, 3ds Max, Substance 3D Painter, and Unreal Engine 4 back in 2021, into a playable game prototype, adding some character animations and completely relighting the entire level in order to achieve a foggier and eerier atmosphere. According to the author, the prototype was made using Unreal Engine 5.1.
And here's what Scionti's original scene looked like when it was first shown:
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More projects by Pasquale Scionti