Entei Ryu has talked about the Lovers project, explained how the bizarre art style was achieved, and shared the ZBrush/Blender workflow that was used for the project.
Max Bedulenko has returned to tell us about his new project called Velvet Road and share the working process behind the Nogroth environment, inspired by old Russia.
Web versions of the tools offer core functions, letting you edit documents hosted in the cloud.
Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.
Ekaterina Soyuznova, an Illustrator and Visual Development Artist, has shared the working process of a digital artist and talked about the importance of custom brushes in Photoshop.
Learn about new features and enhancements in the August 2021 release of Photoshop 22.5.
Lukas Walzer told us about the production process behind Dean, explained how the unusual hand-painted look was achieved, and discussed hard surface modeling.
Isabella Omohundro talked about making the Biker Baker project, discussed the workflow in Maya, and explained why it is important to try new techniques during production.
Johnny Fehr showed us how to create an island from Feel Good Inc. in Maya with Redshift and Photoshop.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
- 6Blender 3.0 Has Been Released
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