Articles
Creating a Female Gunslinger in Maya, ZBrush & Substance 3D
Ivan Lim has shared a breakdown of the Female Gunslinger project, discussed his education process at Think Tank, and explained why he chose Unreal to present the character.
Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5
Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.
Adobe Integrated Firefly's AI Tools into Photoshop
This is the start of the company’s initiative to integrate generative AI into workflows across Creative Cloud.
Creating a Stylized Ghibli-Inspired Truck in Maya, Substance 3D & UE5
Silvia Raponi has shared a detailed breakdown of the Stylized Housekeeping Truck project, discussed their modeling and texturing workflows, and explained how they achieved the desired soft look during the lighting stage.
Creating a Living Room Scene in Unreal Engine 5.1
Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.
Adobe Released Photoshop 24.3
It updates the Share for review option and adds support for new cameras and lenses.
Art Heroes Launches Likeness & Facial Anatomy Program
Learn how to create realistic characters using ZBrush, Marmoset Toolbag, and Photoshop.
Texturing an Aged Phone Booth with Substance 3D Painter
Íñigo Cebollero shared a short breakdown of the Worn Phone Booth Telefonica, spoke about decal techniques that he used, and discussed the challenges of texturing work.