Articles

Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5

Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.

Creating a Stylized Ghibli-Inspired Truck in Maya, Substance 3D & UE5

Silvia Raponi has shared a detailed breakdown of the Stylized Housekeeping Truck project, discussed their modeling and texturing workflows, and explained how they achieved the desired soft look during the lighting stage.

Creating a Living Room Scene in Unreal Engine 5.1

Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.

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