People Share Their Experiments With Adobe's Generative Fill
Restoring broken statues from the Ancient era, extending memes and movie posters, removing watermarks, and more.
Creating a Stylized Fantasy House in Blender and 3DCoat
Brian Nguyen has shared the breakdown of his recent project, A Big Fantasy House, discussed the modeling process in Blender and texturing process in 3DCoat, and detailed how lighting and animations were set up.
Creating a Female Gunslinger in Maya, ZBrush & Substance 3D
Ivan Lim has shared a breakdown of the Female Gunslinger project, discussed his education process at Think Tank, and explained why he chose Unreal to present the character.
Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5
Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.
Adobe Integrated Firefly's AI Tools into Photoshop
This is the start of the company’s initiative to integrate generative AI into workflows across Creative Cloud.
Creating a Stylized Ghibli-Inspired Truck in Maya, Substance 3D & UE5
Silvia Raponi has shared a detailed breakdown of the Stylized Housekeeping Truck project, discussed their modeling and texturing workflows, and explained how they achieved the desired soft look during the lighting stage.
Detailed Cyborg Hand Made in ZBrush
Frederic Daoust impressed us again.
Creating a Living Room Scene in Unreal Engine 5.1
Marcos Silva has shared a comprehensive breakdown of the Living Room project, outlining the initial composition plan, detailing the modeling and texturing workflows, and offering insight into the decision to utilize Unreal Engine 5.1 for the project.
Adobe Released Photoshop 24.3
It updates the Share for review option and adds support for new cameras and lenses.
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David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverProbably Sam never had to take a subway and a bus, commute for 2h to g...·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
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