Articles
Look How You Can Create a Dark Retro Futuristic Apartment in Unreal Engine
Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
Creating a Sequel to Indie Fighting Rivals of Aether in Unreal Engine
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
Photoshop 25.2 Brings Improved Layers Panel
Adobe also released Photoshop on the iPad 5.3.
Learn How to Set Up a Dimly-Lit Environment in Unreal Engine 5
Michael Kahn-Rose told us about The Workshop project, shared how the lights were set up, and explained in detail his workflow in Unreal Engine 5.
Realistic Take on Ghost in the Shell Characters
Fabio Cacciola showed an unusual version of Public Security Section 9.
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Designing Concepts & Props For Horizon Forbidden West Burning Shores DLC
Adriaan Stam, a Concept Artist at Guerrilla, has shared his artistic journey, explained how he joined the Horizon Forbidden West development team, discussed the concept art and prop creation pipelines behind the Burning Shores DLC, and talked about dealing with anxiety.
How To Make Photorealistic Wood Textures For 3D Props
Denis Malakhov has walked us through the process of creating a hand saw, detailing modeling, texturing, and rendering pipelines, as well as shared some tips for aspiring artists.
Boris FX Released Optics 2024
Optic 2024, an updated version of the VFX and image editing plug-in for Photoshop and Lightroom, is already available.
Photoshop: AI-Powered Generative Fill & Expand Are Out of Beta
Adobe also presented new tools and its credit-based model.