Procedural Explosion VFX Made in Houdini & Nuke

FX Artist Carl Krause has shared the results of a new procedural experiment.

German FX Artist Carl Krause showcased the results of a cool "procedural experiment" the author had conducted. The project depicts a series of picturesque explosions, accompanied by smoke and fire particles. According to the artist, this stunning VFX was done in Houdini, rendered with Arnold, and compiled in Nuke.

"The ball is a simple point simulated in POPs. It stores the position and time of each collision with the cage," commented Carl on the workflow behind the project. "At each impact, new particles get spawned around the impact area, which feed into a Voronoi fracture. Based on that fracture shape I spawn particles that get fed into a pyro sim."

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