Working on Real-Time Underwater Caves in Unreal Engine 4

Aaron Sims and Tyler Winther from Aaron Sims Creative talked about their approach to a cinematic underwater environment made in UE4 with the help of scanned data. The project is part of their upcoming film DIVE.


Aaron Sims & Tyler Winther

Published on

Oct 15, 2020

Boarding: Creating a Real-Time Environment in UE4

Shil Bose prepared an extensive breakdown of the UE4 project Boarding made during his studies at CGMA: work with trim sheets, modular elements, and Megascans assets, material and shader setup, GPU lightmass settings, and more.


Shil Bose

Published on

Oct 13, 2020

Paramedic: Modeling, Texturing, and Testing Workflow

AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details. 


AMC Romania Team

Published on

May 12, 2020

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