ZibraAI: Generating Realistic Fluids with Machine Learning

The CEO at ZibraAI Alex Petrenko has talked about their new plugin that uses the synergy of physical solvers and ML-based neural object representation to simulate liquids, discussed the company's future plans, a gave us the behind-the-scenes look at how Zibra Liquids works.


Alex Petrenko

Published on

Nov 08, 2021

Downfall: Particle Simulation in Houdini Breakdown

Jack Jägerman discussed his approach to creating different types of particle simulations in Houdini for his project Downfall, talked about adding materials to the particles, and gave a few useful tips on technical art.


Jack Jägerman

Published on

Oct 08, 2020

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