Create dynamic visuals and game mechanics with the new version of ZibraAI's Zibra Smoke & Fire.
In case you missed it, last week, ZibraAI launched a new 2.1.4 version of Zibra Smoke & Fire, the team's dedicated toolset for creating real-time volumetric smoke and fire effects in Unity.
Compatible with the engine's Built-in Render Pipeline, URP, and HDRP, the solution is based on custom physics simulation and ZibraAI's proprietary technology for object representation. With it, users can easily set up real-time, physically accurate simulations that behave naturally in the virtual world, making Zibra Smoke & Fire a go-to tool for creating fire-based interactive objects for digital environments, game mechanics, and dynamic visuals.
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