Articles

Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4

Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.

Author

Tsubasa Nakai

Published on

Oct 20, 2021

Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5

3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.

Author

Diego Torres Ortiz

Published on

Oct 18, 2021

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.

Author

David Väson

Published on

Oct 14, 2021

The Hermit: Creating a Modular Environment in UE4

G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.

Author

G. Daniela Ontiveros V.

Published on

Oct 12, 2021

Creating a Realistic Portrait of Thomas Pesquet

A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.

Author

Arthur Gatineau

Published on

Oct 06, 2021

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