Jens Andersson already once worked on LucasArts' canceled Indiana Jones project.
Jens Andersson, lead designer on Starbreeze's Chronicles of Riddick: Escape from Butcher Bay and The Darkness, revealed that he had joined a Swedish developer MachineGames to work on its Indiana Jones game.
Andersson will serve as a design director on the project and, according to VGC, will work alongside creative director Axel Torveniusm who previously worked as an art director on the Wolfenstein titles, as well as executive producer Jerk Gustafsson.
The game designer announced he'd joined MachineGames on Twitter noting that it feels "like coming home" for him as a number of former Starbreeze devs, like him, are now a part of the team. As reported by VGC, about 20 developers who worked on 2007’s The Darkness are now developing the Indiana Jones game.
Anderson also shared that this would be not the first time when he's been invited to work on a game based on the adventures of the famous archeologist – back in 2009, he was hired by LucasArts as lead designer on another Indiana Jones game, although that project was eventually canceled.
In his statement, Anderson said that creating the Indiana Jones title is "the next big step" for him and also a "redemption" as now, he has a chance to "do what [he] originally hoped to."
"I’m so excited about what we are building, and the way we get to do it – featuring one of most iconic characters ever, in collaboration with my friends at Lucasfilm (hi Craig!), published by one the biggest publishers in the world, and doing it at an amazing studio like MachineGames," he wrote. "This will be something very special."
MachineGames' Indiana Jones project was first announced almost two years ago – at the time, it was revealed that the game would be executive-produced by Bethesda's Todd Howard and would feature an original story from MachineGames, not related to the upcoming Indiana Jones and the Dial of Destiny.