And runs at 8K resolution using RPCS3 Emulator.
As we can see in the demonstration video, the mod adds better details, sharper textures, dynamic DoF, and better Ambient Occlusion and Reflections, thanks to the use of Pascal Gilcher's Screen Space Ray Tracing Global Illumination shader. The color palette has not been changed because of the author's respect for Santa Monica Studio's artistic decisions.
And here are some comparisons:
You can visit MassiHancer's Twitter account to learn more about the mod and its creator. And don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.