Articles

Creating a Dreamy Game-Ready Landscape in UE4 & Substance Designer

Ioana Santamarian talks about tips and tricks behind stylized environment creation (especially when drawing is not your strongest point) and explains how the hypnotizing dreamscape was created in Unreal Engine, Maya, and Substance.

Author

Ioana Santamarian

Published on

Jun 22, 2021

Rock, Snow & Ice: Designing a Fantasy Scene in UE4, Substance & ZBrush

Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.

Author

Brandon Tieh

Published on

Jun 18, 2021

Making a Cannibal Island in Substance & UE4

Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.

Author

Radu Carstean

Published on

Jun 11, 2021

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