The package includes three iconic games with better physics, updated lighting, improved textures and same old glorious soundtrack.
Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.
Senior VFX Artist Perik Blivet talked about his work on Path of Exile and Ascent, discussed using Unreal Engine in production, and explained how and why the Baltic VFX content pack was created.
These combat animations look awesome.
Learn how to recreate the mechanics for a first-person project.
Level Artist Julia Maximenko showed us how to create a magical forest using the Megascans/Unreal Engine 4 workflow.
G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.
You can get the pack for free this October.
Eddie Ataberk has released his component for rendering wounds on a skeletal mesh in Unreal Engine.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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