Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.
This new pack is one of the biggest we've seen yet.
Meshingun Studio released a huge new pack.
Michail Mavronas told us about making these gorgeous materials in ZBrush and Substance Designer and explained how Unreal Engine 5 makes the workflow easier.
Lana Titova talks about becoming a VFX artist and explains how she creates explosions and why these effects are a creative challenge.
A Character Artist HoOman Raad shared some knowledge about character creation, talked about face sculpting in ZBrush.
Yoeri Vleer showed how you can use shaders to save resources.
Marina Simkina told us about the Watt Studio's birth and development, team dynamics, and discussed the company's usage of Unreal Engine.
Philip Klevestav talks about getting to know Unreal Engine and explains how to create breathtaking environments wisely without doing repetitive work.
- 1Creating Diverse Buildings for PUBG
- 2Creating Environments for Netflix's The Witcher in Substance
- 3AgileGAN: A New Tool for Creating Stylized Portraits
- 4A New App to Turn Phones & Webcams Into Full-Body Trackers For $100
- 5Deep Face Generation and Editing with Disentangled Geometry
- 6Street Fighter: Making Fight Moves That Feel Right
Creating Detective's Room in Maya, ZBrush and SubstancePerfect·
Project Lambda: Half-Life Remakei pay! :)·
Project Lambda: Half-Life RemakeWoW!!! Wow!!! Wow!!! Please make the game! i play a full price for tha...·
Project Lambda: Half-Life Remakethere is too much detail to absorb during the long tram ride. Please c...·
Join thousands of game designers and keep track of your subscriptions