Simon Verstraete continues to experiment with destructible objects in Unreal games.
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Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.
Kobus Viljoen has shared the workflow behind the Abandoned Faith project, explained the process of making modular assets, and showed the lighting setup in Unreal Engine 5.
Ishan Verma has shared a great in-depth breakdown of a new Halloween-themed material made in Substance Designer and Unreal Engine 5.
Guillermo Moreno and Emilio Serrano talked about their Mandalorian animation, inspired by the series, explained the workflow behind the project, and told us why they picked Unreal Engine 5.
Jared Lewin showed us how the Crypt of The Raven King was created, shared the asset workflow, and explained why Unreal Engine 5 was chosen for this project.
Here's a great tutorial on how to create and apply a nostalgic VHS effect to your Unreal Engine projects.
Check out this new video by Brian Karis, where he explains all the nuances of how Nanite works.
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- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
A Behind-The-Scenes Look At The Making Of ArcaneI would love to see a technical break down of how they did the 3d/2d l...·
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