Creating a Fisherman's Inn Using Megascans, Blender & Substance 3D Painter
Polina Tarakanova shared the workflow behind the Fisherman's Inn project, showed how the moisture effect was done, and explained how the lighting was set up.
Creating a Game Prototype That Lets One Explore the Entire World With UE5 & Photorealistic 3D Tiles
Technical Artist Nils Bakker has shared the workflow behind his recently-showcased game prototype that lets one explore the entire planet Earth in 3D, explaining how it was made using Google's Photorealistic 3D Tiles, ChatGPT, and Unreal Engine 5.
Tutorial: Making a The Matrix-Style Building Ripple Effect in Unreal Engine
Sadegh Eftekhari released a new tutorial and shared the models used in it.
Combat Fury: A Downloadable Combat System for Unreal Engine
The system features parrying, dodging, enemy AI, multiple combat mechanics, and various animations.
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0
Krystian Komisarek shared one more look at the soon-to-be-released Fluid Flux 2.0 add-on for Unreal Engine.
WiP Western-Style Environment Being Made With Blender & UE5
Maarten Hof has shared a look at the new immersive 3D scene.
Digital Copy of Earth Created With Photorealistic 3D Tiles & Unreal Engine
The project was set up by FloorYUKA.
NVIDIA Showcases the Future of In-Game NPCs Made With NVIDIA ACE & UE5
The company has released a mind-blowing new demo, showing how a combination of generative AI, Unreal Engine 5, and NVIDIA's RTX and DLSS can be used to create lifelike non-playable characters.
Setting Up Dark Underground Passage in Unreal Engine 5.2
Daniel Chira has told us about the working process behind the Underground Passage Remastered project, explained how he set up the initial composition, discussed asset creation workflow, and shared how he managed to achieve the realistic camera shake.
- 1DragGAN: A New Method for Manipulating Generated Images
- 2OpenAI CEO Sam Altman Believes the Era of Remote Work is Over
- 3MOUSE: An Upcoming First-Person Shooter With Old-School Disney Art Style
- 4Massive Layoffs and Budget Cuts Are Coming to Intel
- 5Redfall's Sadie Boyd: "I Didn't Anticipate My Peers Openly Mocking the Difficult Launch"
- 6David Jaffe Surprised by Lack of Critical Reviews for Tears of the Kingdom's Graphics
David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverProbably Sam never had to take a subway and a bus, commute for 2h to g...·
OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
Join thousands of game designers and keep track of your subscriptions