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Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
Kristian Kebbe shared one more demo for the soon-to-be-released Chaos-powered tool for creating destructions in UE5.
The 3Lateral team explained the process behind the cinematic.
It also has no meshes and no texture maps, only volumetric data.
The artist used Maya, ZBrush, and Substance 3D software to create the assets.
Henry Yamin showcased an impressive procedural generator and shared a comprehensive guide on how it was made.
Director and 3D/VR Artist Eric Giessmann has shared a detailed breakdown of the Voodoo Eye animation, created at Epic Bootcamp, explaining the nuances of the VR-to-Unreal Engine pipeline.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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