Michalina Gąsienica-Laskowy told us about the working process behind the Sprucetuckproject, explained how different assets were made, and shared the details of creating the water and smoke.
Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.
This impressive scene was made by Ranjeet Singh.
Digital Artist Yannick Deveux has told us about the working process behind the Inn in the Woods project, shared the lighting setup, spoke about optimization, and explained why Unreal Engine 5 was used for the environment.
The company's upcoming plug-in for UE5 will allow for full playback of virtual humans recorded using Volumetric Capture.
The artist utilized UE5's Lumen and Volumetric Fog to completely revamp the looks of the old demo.
The pack includes Houdini-made fire and smoke effects that can be used for UE projects.
These amazing scenes were made by Epic Games' Saga Alayyoubi.
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- 4UModeler for Unity Offers 40% Discount & New 3D Pixel Asset Package
- 5RADiCAL: Creating AI-Powered 3D Motion Animation
- 6Working with Niagara Fluids to Create Water Simulations
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