Articles

Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5

3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.

Author

Diego Torres Ortiz

Published on

Oct 18, 2021

Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.

Author

David Väson

Published on

Oct 14, 2021

Boti Boi: Creating a Platformer Game for Epic Mega Jam

Kornelia Błażyńska told us how the visual aspects of the Boti Boi project were created, explained how the animations were made, and shared the workflow with shaders.

Author

Kornelia Błażyńska

Published on

Oct 04, 2021

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