Articles
Creating a Gritty Industrial Cyberpunk 2077-Inspired Room in UE5
Beck Meisel talked to us about the Backroom Deal project, discussing how the composition, lighting, and color help tell a story, and detailed how the blockout, modeling, and texturing were completed using Unreal Engine 5, Substance 3D Painter, and ZBrush.
Beck Meisel
Feb 19, 2025
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Take a Look at This Photorealistic Summer Scene Made with UE5
An impressive work by 3D Artist Alexandre Martin.
Emma Collins
Feb 19, 2025
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Freshcan 3D Founders on Asset Creation & Selling
Büşra Öner and Dersu Değer, co-founders of Freshcan 3D, an art studio specializing in digital environments, spoke about their production workflows, explained how they simulate drone flythrough footage, and shared some advice on selling 3D assets.
Büşra Öner & Dersu Değer
Feb 18, 2025
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This Canyon Drowns In LiquiGen & Niagara Floods, But Luckily, You Have Magical Powers
Jesse Pitela showcased a new simulation.
Amber Rutherford
Feb 18, 2025
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Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5
Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.
Alexander Kolyasa
Feb 18, 2025
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Check Out This Incredible Water Combat Scene Made with Houdini & UE5
FX Artist Mann Mimrot unveiled this stunning visualization.
Emma Collins
Feb 18, 2025
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80 Level Weekly Highlights #6
Our talented community continues to amaze us with captivating environments. This week, we're thrilled to highlight six exceptional artists we believe deserve special recognition.
Beatriz Mota
Feb 17, 2025
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Would You Play This Charming Nintendo 64-Style Indie Platformer?
House Of Decay is certainly stylish.
Gloria Levine
Feb 17, 2025
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How To Create A Dense Forest Environment Featuring An Ancient Temple
Environment Artist Pablo Giménez walked us through the creation of an atmospheric Asian scene inspired by concept art, using Unreal Engine, ZBrush, and Blender, showing how to make the buildings in modules, develop realistic textures, and achieve smooth lighting.
Pablo Gimenez
Feb 17, 2025
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